Cultural Event 2 – Ian Bogost

This was a lecture given by Ian Bogost, an award-winning video game designer who barely mentioned video games whatsoever in his talk. Disappointing as far as that went for a game development student. Instead, he idea he presented was called ironia, or the idea of using irony as a way to neither refuse nor accept the performing of an act, and represents the fear of things, as opposed to paranoia, the fear of people. There were deep philosophical issues discussed with regards to this topic that did engage the thoughts of the audience, such as the story of a man who was fearful of flying on planes, but did so once for a special reason, only to have the plane crash and acknowledge his fear.

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